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I have a long experience of 3D Modeling, Texturing, Rigging and Animation. I was a freelancer, and there was no other way to work on all fields of 3D Art.

 

I created many Organic, Inorganic and Architectural models, textured them, made few machanical and character rigs and animate them. I used different software as per clients demanded, like, 3Ds Max, Maya, zBrush and blender3D etc. Used after effects and Nuke for compositing.

 

I have sound knowledge of 2D software also, like Flash, Indesign, Corel Draw, Illustrator, Photoshop etc. 

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As a Sr. 3D Artist, I created characters for game and other animations. I am using zBrush for sculpting and texture painting. I am using blender for same but blender have limited options for sculpting but it is good for rigging and animation. Blender3D is good for game animations, And I made many character and animation sets games with blender 3D.

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